Chris Rosenthal

When I was 8 years old, a friend showed me Sonic the Hedgehog and every time I came over to his house, I would ask to play it. One day he got tired of me asking to play Sonic and wanted to play outside instead so we went outside but then I just pretended I was Sonic.

From that time, I knew I wanted to create games and digital art, and almost every skill that I've learned since then has been geared toward that goal.

What I Do

I'm a digital artist covering a variety of different fields from design work to 3D, in many different art forms and styles. Let's talk about how my particular set of skills can integrate into your project.

 

3D Modeling

3D Modeling

Of everything I do, I'm the most specialized in 3D art - it's the thing I've been doing the longest at around 20 years. I offer professional work from low-poly, cell-shaded and voxel art up to high-quality AAA models, as well as 3D renderings and visualizations.

Graphic Design

Graphic Design

In graphic design, I have created marketing materials for both digital and print, presentations, signage and displays which have been seen by millions of people across the US.

Texturing

Texturing

I can deliver high-quality textures in the modern PBR format, with hand UV-unwrapping or UDIM workflow. I cover a variety of styles such as painterly cell-shaded art, the super low-poly pixel-texture style and more realistic styles.

Game Design

Game Design

In addition to art, I could be useful on your team from a general game design perspective. I have a passion for figuring out game mechanics and the theory of what feels good or fun for players.

My Capabilities

3D Object Modeling

90%

Character Art

60%

Technical Art

70%

Graphic Design

90%

Texturing

80%

UV Projection

90%

C# Programming

80%

Game Design

80%

Design work as seen in

Recent Projects

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